Ages 8 and up · 1 or 2 players · Play online together

STRONGHOLDS

Carry the light. Pull down the strongholds.

5 of 20 stages are ready, from the walls of Jericho to the fire on Mount Carmel. More are on the way. Progress saves on this device.

Strongholds gameplay: Gideon's band carries torches into the camp of Midian
▶ PLAY FREE

Turn your phone sideways. Works with a keyboard or a game controller.

Touch controls on phones Online co-op with a room code Game controllers A memory verse every stage

THE FIRST FIVE STRONGHOLDS

Five Bible stories, played from the inside

  1. 1

    Jericho

    March the road with Joshua, free a captive, and sound the trumpet until the walls come down. Joshua 6

  2. 2

    Valley of Elah

    Guard the flock from a lion and a bear, gather five smooth stones, and face the giant of fear. 1 Samuel 17

  3. 3

    Spring of Harod

    Throw down Baal's altar, lay out Gideon's fleece, and lead three hundred torches against a swarm. Judges 6 and 7

  4. 4

    Ashdod

    Break the idols of a Philistine city and watch Dagon fall on his face before the ark of God. 1 Samuel 5

  5. 5

    Mount Carmel

    Bring the hidden prophets out, rebuild the altar with twelve stones, soak it three times and pray for fire. 1 Kings 18

HOW IT PLAYS

Fast and adventurous, gentle at heart

The house of Dagon with the ark of God shining among the columns
Stage 4: Dagon falls before the ark of the LORD
Fire falls on the rebuilt altar on Mount Carmel
Stage 5: twelve stones, three jars of water, and fire from heaven
Gideon's town among the terebinth trees, with Baal's altar in the grove
Stage 3: the grove of Baal at Ophrah, before Gideon's band sets out

Nobody is defeated

Every shadow you strike is turned from darkness to light. Freed people walk away rejoicing and stay in the world, lions lie down in peace, and locusts become butterflies.

Nothing to earn or buy

Setting people free is the point, not a way to get paid. There are no coins or rewards for it, and nothing to buy inside the game.

Scripture at every turn

King James verses appear at each story moment, and every stage ends with a memory verse, like "Not by might, nor by power, but by my spirit."

PLAY TOGETHER, EVEN FROM FAR AWAY

Two players, one adventure

  1. 1

    Player 1 hosts

    Open the game, tap Play with a friend, then Host a game. A code like ABCD-23 appears.

  2. 2

    Player 2 joins

    On the other phone or computer, tap Play with a friend and type the code.

  3. 3

    Play side by side

    Player 1 picks the stage and you both play it together, as the blue and the red shepherd.

  4. 4

    Lift each other up

    When a friend falls, stand beside them to lift them up. "For if they fall, the one will lift up his fellow."

Both players need an internet connection. If the two devices can't reach each other, try putting both on Wi-Fi.

Questions parents ask

Is there violence?

No one is hurt. Heroes carry a shepherd's staff and a sling, and every dark spirit they strike is turned to light. People walk away rejoicing, animals become tame, and idols crumble.

How does online co-op work?

The two devices connect directly to each other with a room code. There is no chat, no accounts and no strangers: only someone you give the code to can join. A free matchmaking service helps the devices find each other, and no game data is stored.

What do we need to play?

A phone, tablet or computer with a web browser. Touch controls appear on phones and tablets, and a keyboard or game controller works too. Single player plays offline after the first visit.

Is it hard?

It is fast but forgiving. You can jump over shockwaves and roll away from danger, and if you fall you rise again at the last checkpoint.